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Tetris Couldn't Succeed at The Game Awards — A New Category May Address This Issue

Each time a significant prize-giving event approaches, there’s always a demand for the addition fresh award types to recognize overlooked contributions and delight the passions of followers who have specialized interests.

Another commentator made the case supporting a scary games classification. That would be fantastic. Equally deserving are strategy board titles, representing a dedicated supporter's campaign. But they will have to forgive me if I try to elbow in front because like all blinkered fanatics, I possess a compelling case for why my demand is the most urgent and important of all. This is the request: It's essential to create a category for puzzle games.

Categorizing Game Types

Categorizing art by genre is not a science; opinions vary greatly, and inevitably generate discussions concluding with vague boundaries. This explains why movie academies avoid this approach. Yet it remains an unavoidable compromise within the realm of interactive entertainment, which are so diverse they barely qualify one unified medium.

To recognize the complete range of gaming accomplishments to be recognized, while allowing diverse titles to receive proper recognition, specific award classifications remain vital.

Existing Game Classification System

Leading game ceremonies offer these award types recognizing Action, Action/Adventure, RPG experiences, Fighting, Sim/Strategy, plus athletic and racing experiences. Together, these award types successfully include many game types, and you can find room accommodating various experiences.

Not so for brain-teasing titles. No suitable classification appears for their placement. Think about these recent excellent titles, each quite distinct: structural challenges in a particular game, fast-paced pattern recognition of another game, thought-provoking social scenarios of a third title. Which classification works among existing types? Unfortunately, nowhere.

Recognition Challenges

Numerous examples exist outstanding logic titles released every year that have no home in entertainment awards, unless they happen to qualify for categories like Mobile Game, Virtual reality experiences, and the highly challenging small studio competitions.

  • One classic puzzle game got overlooked for anything in 2014
  • Another creative title received no nominations that year
  • Well-received sorting experience received no acknowledgment recently
  • Limited numbers of logic titles barely qualified for small studio or handheld classifications

Importance of Logic Titles

Frequently they represent compact experiences, however the design in brain-teasers holds tremendous importance. Famous handheld logic titles stand as most engaged experiences globally and have been for an extended period.

The legendary block-stacking game challenges well-known building titles competing to become best-selling game of all time; it’s also in the running for top gaming experience. Brain-teasers form essential building blocks to the art of video games, and engaging across multiple categories.

The Solution and Justification

Puzzle games wouldn’t have such difficulty. One could readily select multiple candidates interesting, varied, worthy titles every year with ease — perhaps, with difficulty, since numerous excellent so many good games out.

To emphasize again, these include experiences without proper classification in important events. Brain-teaser creators operate at the demanding boundary of video game design, creating some of most fundamental forms of the video game form. Similar to movie stunt professionals, they warrant appreciation. Don't make them wait 35 years.

JL
By

Jamie Le

A cardiologist with over 15 years of clinical experience, specializing in preventive cardiology and patient education.

CardixHub UK

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